package com.ponchware.classes.events
{
	import flash.events.Event;

	public class TankFireEvent extends Event
	{
		// Event Types
		public static const FIRE:String = "fire";

		
		// Public properties
		public var weapon:String;
		public var angle:Number;
		public var power:Number;
		
		public function TankFireEvent(type:String, weapon:String, angle:Number, power:Number)
		{
			super(type,true);
			this.weapon = weapon;
			this.angle = angle;
			this.power = power;
		}
		
	}
}